6.07.2007

Beguiling Warlock Detective, Go!

Stuart's comment got me thinking....

Beguiler 4/Warlock 2
STR 8 -1
DEX 13 +1
CON 12 +1
INT 16 +3
WIS 10
CHA 14 +2
HP 5d6+14 (32hp)

BAB + 3
Ranged +4 1d6 Eldritch Blast
Initiative:+3

FRW 2/2/7
Invocations :All-seeing eyes, Otherworldly whispers
Detect Magic (Sp) CL 2
Trapfinding, Cloaked Casting(+1 DC), Suprise Casting

Bluff +10
Concentration +10
Disable Device +10
Gather Information +11
Hide +8
Kn (Arcana) +18
Kn (Planes) +10
Kn (Religion) +10
Listen+5
Move Silently +8
Search +18
Sense Motive +7
Spot +13

Investigate (Eberron), Investigator, Urban Tracking (UA), Quick Reconnoiter(CAd)

0 level Spells - 6, DC13
1st Level Spells - 6, DC14

Maybe switch out a feat for Weapon finesse, or just rely on some whelm spells and misdirection.