Male Cloistered Cleric 7/Soulknife 6/ Soulbow1 {Gestalt}
NG Small Monstrous Humanoid (Dromite)
Init +1 ; Senses Scent ; Listen+4, Spot +8
Languages Common, Dwarven, Sign Language, Sylvan, Terran
AC 27, touch 14, flat-footed 26
HP 64 (7 HD)
Fort +6 Ref +8 Will +10
Speed 20 ft
Melee Mind Blade +1, keen, short sword +10 (d4+4) or
Mind Blade +1, keen, Longsword +10 (d6+4) or
Mind Blade +1, keen, Bastard Sword +10 (d8+4)
Ranged Soul Arrow +11 (d6+3) or
Mind Blade +1, keen, short sword +9 (d4+4)
Base Attack +5; Grp+8
Atk Options Psychic Strike +d8
Special Actions Turn Undead 6/day (+3, 2d6+10, 7th),
Energy Ray (Ps), 1/day d6, sonic (DC 14)
Combat Gear Scroll, Summon Monster IV (CL7), Blink (CL5), Dispel Magic (CL5),
Blur(CL 3), Magic Missle (CL1)
Cleric Spells Prepared (CL 7)
4th - Contingent Energy Protection, Discern Lies
3rd - Dispel Magic, Protection from Energy, Resurgence
2nd - Identify, Resist Elements(4)
1st - Blessed Aim, Comprehend Languages,Cure Light Wounds, Lesser Vigor (2)
0 - Detect Magic (2), Guidance,Purify Food, Resistance
Domains:Knowledge, Magic, Mind Deity:City of Cork
Abilities Str 15 Dex 12 Con 14 Int 12 Wis 16 Cha 16
SQ Bardic Knowledge +9
Feats Blind-Fight, Combat Caster, Maximize Spell, Point-Blank Shot,
Speed of Thought, Weapon Focus (Mind blade), Wild talent, Zen Archery
Skills Autohypnosis +11, Concentration +11, Craft (Taxidermy) +6, Disguise +4,
Heal +4, Kn(arcana) +7, Kn(Architecture) +2, Kn(Dungeoneering) +2,
Kn(Geography) +2, Kn(history) +6, Kn(Local) +2, Kn(Nobility) +2, Kn(Psionics) +2,
Kn(the Planes) +2, Kn(religion) +9, Spellcraft +10
Possessions Combat Gear plus Skin of Ectoplasmic Armor, Ring of Protection +2,
Sm. Hvy Shield, fiddle